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Tales from the Rocket House
#28: Seven Paths to Systemless Roleplay (11/02/2009)
Necessities for playing without rules.
#27: Too Clever By Half (09/30/2009)
Don't waste mechanics.
#26: I'm a Model, You Know What I Mean? (09/03/2009)
ASSURE: A model of instructional design.
#25: Neither Hot nor Cold (07/02/2009)
Rules, genres, and the City of Night.
#24: Zero to Gaming in Thirty Minutes (06/01/2009)
Designing a quick pick-up gaming system.
#23: In with the New (04/30/2009)
What's a good game for introducing roleplayers?
#22: Targeting (04/07/2009)
Buffy and how you should know your audience.
#21: Learning Curves (02/25/2009)
Can educational content fit in RPGs?
#20: Resolutions (01/28/2009)
Creating a new game system.
#19: Holding out for a Hero (12/30/2008)
A look back at a more innocent (and heroic!) time in gaming.
#18: What Do You Want? (10/29/2008)
Finding the right RPG system.
#17: Conflict (10/06/2008)
About conflict resolution in games
#16: Mechs, Visuals, and Themes (08/27/2008)
How will your story look?
#15: Please Buckle Your Swashes and Return Your Blades to an Upright, Locked Position (07/29/2008)
A swashbuckling system!
#14: Reflections and Refractions (06/26/2008)
On the Tarafore System and Concept Ownership
#13: Are You Experienced? (05/30/2008)
On character advancement systems in RPGs.
#12: Them's Fightin' Words (04/29/2008)
Conflict resolution and the Tarafore system.
#11: Return to the Dark Side of the House (03/25/2008)
Tim explores system problems that arose during playtesting.
#10: The Dark Side of the House (02/27/2008)
Past gaming experiences and new system creation.
#9: Musings and Ramblings (01/30/2008)
Thoughts on and experiences with the GNS model.
#8: Who Are You? (Part Two, Part Two) (11/27/2007)
More about subjective character creation.
#7: Boo! (10/24/2007)
The Horror Factor for the Rocket House.
#6: Shounen Sword (09/26/2007)
A cinematic anime game.
#5: Who Are You? (08/28/2007)
Realism and character traits.
#4: How Do You Do? (07/26/2007)
The Rocket House combat system.
#3: This is a Test. This is Only a Test ... (06/27/2007)
Some specific examples of the Tarafore test system.
#2: Breaking it Down (05/30/2007)
Elements of a common language system applicable to any RPG system.
#1: Speaking the Same Language (05/01/2007)
Running multiple games with a single system.

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